Thursday, November 5, 2015

Spot's Cave - AKA. the Second Level's Entrance

Hey! I already finished the main hub map, but I do not want to show it at this time!
Right now I will show one of the areas...

Closer to the level entrance... Also I may replace that door model.
Blue Moon Forest is the first level, now we got a cave...
The level will be focused as a cave level, it's about it being more mysterious and also a little bit of Donkey Kong Country 3's style too.

Speaking of that, I was able to use this interesting grass effect.

Making this work may require some expert thinking..
It involves layer tricks. Sadly Blender would corrupt the order based off Sketchup whenever you reopen the .obj after Blender. The way I import is when I export as a COLLADA (.dae) file from Sketchup, then I import into Blender, then export as an .obj).
I had to reopen the .obj to configure the UV on some of the mountains..

However after hours of failing, I found one simple trick. Just import the grass layers from a separate .dae to the already existing .obj, then change the texture directory to the texture from the main .obj (Hard to explain?) export area, then the layer would be correct.

So yeah! Got a lot more maps to do with the hub world! Man...


Oh yeah.. I made a shocking discovery...


If you look closer, you will see not only a face, but a devil face.. O_O
There is even another face, but in a different style next to it on the left! In the first snapshot, you can kind of see it...
Now I know Rare has made face drawings on many walls of Grunty's Lair.. But I do not think this was intentional... especially since this formed by the texture reversing on one side...

Well, that's it for today!